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    Monday, 13 October 2014

    Loot Council: The Exhumed Solution


    Loot is the single biggest headache involved with raiding. The past few weeks it has been something I have been focused on heavily as I prepare to move my guild, Exhumed of Shadowsong EU, into Mythic raiding. We decided a while back to move to Loot Council but hadn't considered the nuts and bolts of how to do this.

    We looked at addons and they really don't add any benefit to the process. therefore I have looked around and come up with a system that I feel will work, be easily managed and simple to explain. One thing that I had to accept was that nothing can avoid disagreements over gear.

    I have also set up the Loot Council to have an odd number of members to avoid a deadlock on a piece of gear. The aim is for loot to be distributed as fairly as possible. I have asked that our raid team do not contest our decisions in the raid and this will mean that we won't be changing our decisions. I have asked that anyone who feels we made an error to discuss it AFTER the raid.

    The only situation whereby a person will have to pass loot to a different person is if the loot Council decide that "person A" should win an item but the Master Looter hands the item to "person B". The correction will be announced by the Master Looter and we then expect that the item be handed immediately to the correct winner by the incorrect winner. This will mean that we have had to ask that people do not gem/enchant/transmog an item for 15 minutes as this may make the item soulbound.

    How to express interest

    Bidding for items will be done in raid chat, to ensure that nothing is missed, raid chat should be kept clear while bidding is in progress. To make sure the raid is not slowed down during this process each item will be open for 15 seconds after the item to bid on is linked during this time you should do 1 of 3 things in /ra:
    • Say MAIN link your equipped item – If the item is a significant upgrade for you in your current spec and role. If this is a piece of Tier and it will activate a set bonus add 2pce or 4 piece to your "bid"
    • Say OFF (no item link) – If the item is a minor upgrade or you’d like it for an off spec.
    • Say nothing – If you have zero interest at all in the item.
    After the 15 second countdown, there will be a "Bids closed" statement. Interest expressed well after this point will not be considered into account (unless there was no one interested at all during the countdown). The council will then write the name of the person they feel should be awarded the item in a private channel and the master looter will then announce a winner. Bidding on the next item will then commence.

    This does of course rely on the bidder being honest when linking their equipped item, this will be policed and anyone found cheating the system will be dealt with very harshly.

    Who will be on the Loot Council?

    The Loot Council will consist of 5 people. These will be 3 officers and 2 of the raid team (decided by a /roll each raid). The raid leader will always be on the council. They each have their own individual personality and are 5 different players. Each council member has 1 vote used to decide who receives an item if there are multiple players interested in an item. ALL loot council members will vote on ALL items, even if a member of the loot council is interested in an item.

    6 Influential factors

    Current rank and position: Players not holding a raider rank will not get loot assigned to them if a player holding a raider rank has bid MAIN. This is to prevent people from joining, getting a few pieces of loot, and then leaving. It is basically a form of DKP. It forces people to have a vested interest in the guild and raiding regularly to receive gear. This may be overlooked based on performance, attendance, or the amount of loot already received during that raid.

    Attendance: Raid attendance is extremely important. If players aren’t here to raid, they’re not going to be able to contribute. Remember that loot drops will be awarded in order to be as effective as possible. This means there is a higher chance that a player who attends 80% of raids will get an item over a player who only attends 50%. This doesn't mean that a person with lower attendance will never get loot, just that persons with higher attendance but equal gear level will get loot earlier.

    Effectiveness: Is it effective for the guild as a whole? Will the raider be able to utilize it and ensure that it does not become useless? We want to ensure that items aren’t going to be wasted by being awarded to alts or off specs unless there is no main interest. A guardian/boomkin Druid looking to obtain a spirit item aren’t going to get it if they’re in raids to only to tank or DPS. It doesn't maximize the effectiveness of the item if it is not being used.

    Current items: A player still wearing gear from the last tier or from a raid difficulty lower than that being run is going to have a higher chance of being awarded an item. Keep in mind that this will not always be the case. In certain situations, while the item in question may be a larger upgrade for a newer player, it could be awarded to a veteran player who has been in there for weeks or months on end trying to get the item.

    Equal distribution: Loot will be distributed as equally as possible to the appropriate classes that need them (at least, we’ll attempt to). It is unlikely for players to receive more than one item from a boss. But it is entirely possible for players to receive multiple items in one run. We cannot control what items a boss drops. The last thing we want to do is shard a piece.

    Set bonuses: If you have an odd number of set pieces (like 1 or 3 set pieces), we want nothing more than to help activate them.

    Self improvement and teamwork

    The main tanks in the guild are able to talk amongst themselves and figure out who needs upgrades over the other first. They do this purely through communication and cooperation by figuring out their weaknesses and identifying the items that benefit them the most. When tank items drop, they are able to compromise.
    I encourage other players to do the same with the other classes or other players wearing similar armor types. As an example, I try to work with the other healers to see who can benefit more.
    During our 10 man days many of the loot drops were handled in this informal way and hopefully that spirit will continue with the new larger raid size, everyone takes turns in passing and are aware who can benefit items the most. It’s the times where there is no informal agreement where the Loot Council will step in and make a decision rather than let the RNG of /roll decide.

    That is the approach we are taking in Exhumed, if you have any comments regarding this I'd love to hear from you either via comments below, email to evlyxx at evlyxx.co.uk or alternatively in game evlyxx@shadowsong.eu.

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    Sunday, 5 October 2014

    The Change to Loot Council


    I'm back, well I never went away to be honest just a whole lot of real life, preparing for Warlords and if I'm truly honest whole lot of writers block caused by generally feeling run down due to the real world stuff. I haven't stopped playing WoW though and have been really busy working towards a very big goal which I hope to cover soon so i won't spoil that just now (yes, I know I'm teasing you all).

    Anyway the biggest thing that is stressing me in game is the matter of loot in our soon to be Mythic raids, Exhumed has been a 10 man raid guild all the while I have been there, this has meant loot has been a simple affair as we have a fixed squad of 15 people and use /roll. Sure it isn't perfect but 9 times out of 10 the RNG gods didn't punish people to much as the chances of rolling against the someone for loot more than 2 times was almost nil and only our 2 enhancement shaman were rolling against each other for the same stuff as our hunter didn't want mastery and they didn't want crit, sure healers competed with our boomkin on some gear and I even competed with the mage and lock on an item or two but mostly it sorted itself out (unless you count the Prismatic Prison of Pride trinket which has dropped only 3 times for us on normal or heroic and our druid is still using a flex version despite having 33 kills (7x normal and 26x HC) and rolling on it each time too while I've got the normal version in my 43 kills (20x normal and 23x HC) and yes I roll each week as well and have all 5.4). Anyway I digress, the point is loot was drama free and fast to deal with.

    As we move to Mythic, we end up staring down the loot drama boss, RNG can play a huge part the options were all admin heavy and time consuming out of game and nobody wanted to do it and I wasn't getting burdened by that on top of everything else I do for the guild, I simply don't have the time.

    A few months back we polled the guild to see what they wanted from raiding in Warlords and one question we asked was which loot system they wanted, the majority chose Loot Council, but even that doesn't come with admin problems. The biggest one is the time it takes to do in raids, I'm assuming that Mythic will give us 5 loot items per boss kill and I'm assuming that each item will take a minimum of 2 minutes to deal with, that's 10 minutes per boss! With there being 17 bosses in the first tier of Warlords raiding that's 3 hours per week just spent on dishing out loot and our raiding schedule is 2 nights of 3 hour raids which makes that 3 hours 50% of our raid schedule spent handing out loot. 

    I've looked at addons to help, they're either broken (not working cross-realm even for connected realms) or just don't add up to a time saving as they don't handle the loot council decision making process at all. This means I'm stuck looking at ways to make the process efficient. I've tried researching Loot Council and all I can find is what loot council is and how much better or worse it is than DKP, EPGP, /roll or Suicide Kings. One of the better articles I found, on World of Matticus, is a bit old but still relevant and I've used this as the base for the overview of how I see Loot Council working for Exhumed (I won't go into too much detail of the differences as it is still a discussion for our officers).

    So this post is really aimed at people that are running a loot council already as I'd love to hear from you about how you deal with the bidding and decision making process without spending too much time per item, particularly from 25 man raid teams.
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    Sunday, 14 September 2014

    Sunday Screenshot #43



    Continuing on from my last post about how I dislike Evlyxx's new look, which all revolves around her face I thought I'd share a series of screenshots that I have uploaded as a video to my YouTube channel (please subscribe and leave comments).

    The biggest changes are on the last 3 faces, the new versions don't look like the originals (although they are probably the worst of the original faces in terms of both quality and "prettiness") if I had one of those as my toons face I would feel like I'd been robbed!

    Thankfully, I've discovered I'm not a lone dissenter and I really hope that the issue is one of the "beta" issues seen so often before.

    If you have beta or PTR access I urge you to go and check the new models out and see what you character looks like after the change. It is possible to switch between new and old models in the menus go to System > Advanced and tick/untick the option Show New Character Models.


    Other related articles/forum posts you may want to read:
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    Wednesday, 10 September 2014

    Evlyxx: The New Model



    Evolution of a brand happens and when Blizzard announced that the character models were to be revamped there was much excitement and much nervousness. But at BlizzCon 2013, Blizzard knocked our socks off with the new character models and I was one of the millions of players that rejoiced at the way the new models where so close to the original, but better! So far, I have not heard a single dissenting voice about the models, sure people whined that the NElf had no fangs, but she did, and ofc the female Draenei April Fool caused a ripple but no one seems to have moaned about their toon being ruined.

    But today for the first time I've been having some doubts because the female human model looks kind of odd. To show you what I mean I put Evlyxx to the test on the beta realms by using the diable new character model feature so I knew it was a direct replacement rather than me getting something wrong elsewhere.

    Undressed the human female form looks very unchanged:


    This is great and adding some armour shows some subtle changes in posture, notice the neck and shoulder area and the way the robes hang differently near the feet:


    I'm sure you'll agree it all looks rather good and nothing much to complain about.

    Until you look at the face. The changes are, quite sublte and revolve around the mouth being a different shape and the eyes being less animé style and also being furter awayy from the eyebrows but it makes such a huge difference to the character. She looks as if she is in deep thought and less friendly, meaner, more grumpy even. If it were a person I was talkking with, it is if she is not engaged in the converstaion with me but had her mind on something some place else. In short, Evlyxx no longer looks like Evlyxx it is as if someone kidnapped her and replaced her with an evil clone of her.

    Maybe I'm being petty, maybe there are some tweeks left to come from Blizzard but right now I'm a very unhappy bunny about potentially having to use the old character models when using Evlyxx, especially after being a fan of the new models for so long, maybe I'll warm to the new look, who knows. Have you checked your toon out to see how it changes when using the new model? If so I'd love to hear your thoughts.
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    Thursday, 14 August 2014

    13 November 2014: The Warlords are Coming


    The cinematic is incredible and really makes me wish that Blizzard had tackled the soon to be released movie in house. Sure te resources needed would have been far more than that required for a 5 minute trailer but, we've waited 8 years already and still have another 2 more years to wait, surely it must have been a possibility.



    Blizzard have thrown us all a major curve ball with the release date of Warlords of Draenor coming on a Thursday as all previous Warcraft realeses had been on a Tuesday. My predicted date of 23 September was very, very wrong. I also think that Blizzard could have pushed it back a day and made the release date 12-13-14!

    That said the exact day is pretty much irrelevant and it seems that Blizzard expects us all to endure another 3 months of Siege of Orgrimmar. I'm both saddened and happy at this as it does give my guild 3 more months to kill Garrosh HC, well most likely 2 as once the pre-oatch gives us mythic I don't think we'll have the personnel in place geared and experienced for such trials but I'd love to be wrong.

    Anyway that means 2 more months to get things done like a few more alts through Challenge Modes and finishing off my Legendary Cloak collection and a few other goals. I won't be ending my subscription between now and then. Will you? If not what are your goals between now and November?
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    Tuesday, 12 August 2014

    Sunday Screenshot #42

    This end of expansion lull I have been fighting has finally arrived. I'll admit that things have slacked here at Evangelysm and while I am slacking I really am still focuses on the blog, I just struggle currently to invent content that is worthwhile posting about.

    I'm in the beta but to be honesst I am not keen on spoiling the new content befoe live and so am spending my time in game slacking on alts and slacking at picking up the legendary cloak on as many of my Shadowsongsters as possible in preparation for leveling them uo in Warlords. I'm also leveling my Hordie alts and it is there that I obtained this weeks image. Clearly someone had too many banquests and too much time!

    How are you spending the lull period? Are you even still playing WoW?
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    Tuesday, 5 August 2014

    Why You Should Play a Human


    A recent forum post that made me giggle asked a really stupid question. I decided to answer that question and thought I'd share that with you all.

    • Trolls - look deformed with the curved spines;
    • Orcs - look deformed with the curved spines;
    • Taurens - scratch their backsides, helms look ridiculous and appear to move too slowly;
    • Undead - armour looks awful as half of it is missing;
    • Blood Elves - males look effimate and females look like they would snap in battle;
    • Night Elves - males look like they are crapping themselves when they /walk, females bounce when standing still;
    • Gnomes - annoying high pitched voice, get line of sight issues and get lost in crowds;
    • Worgen - female models are awful and the males sniff all the time;
    • Draenei - they have tails, squid like tentacles and legs would break under the weight of the upper body;
    • Dwarves - females have blow up doll faces and males can't be clean shaven;
    • Humans - look like humans!
    That is ofc just my view and people may disagree, that is your prerogative. That said, I do play all races with one exception, worgen as I really do think that the female model is awful as are their animations. The male sniffing was too much for me to cope with when I rolled a male hunter so much that I ended up race changing to, yes you guessed it, a female human.

    What is you favourite and least favourite race?

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    Friday, 1 August 2014

    Thok Cooldown Rotation

    Thok positioning (courtesy of FlaskUp)
    Its been a while folks, but never fear I am still here! Or maybe that should be a reason to be fearful? Anyway, been doing some HC progression and needing to buff up the knowledge on Thok, Man the coordination there is intense, so I've been researching a bit deeper and the raid cooldown usage is indeed the key. 

    This is NOT  JUST HEALERS, everyone who can assist should assist and so we don't all splurge our CDs at the start we need an action plan. Because the team make up varies week to week I have put together the action plan below which states roles not classes. Some weeks we'll have extra CDs to use, in which case people not specifically assigned should use theirs at a point that isn't mentioned, prefarably near the end.

    The rotation below is for the 1st and 3rd Cry in the Darkness phases. The 2nd of these phases will see the raid have no raid wide cooldowns available, kill the bats and last as long as we naturally can with an aim of hitting 7-10 Screeches.
    • Screech #06 – DPS 1 Raid Cooldown
    • Screech #09 – DPS 3 Raid Cooldown (if available)
    • Screech #11 – Healer 1 with a Blessing of Protection so no interupts
    • Screech #14 – Healer 2 with Blessing of Protection  so no interupts
    • Screech #17 – DPS 2 Raid Cooldown
    • Screech #19 – Devotion Aura
    • Screech #22 – Healer 3 Cooldowns and players personal Cooldowns.
    • Screech #24 – DPS 4 Raid Cooldown (if available)
    • Screech #27 – Stack up!
    RAID COOLDOWNS
    • DeathKnight: Anti-magic zone talent (spellid:51052) 75% spell damage reduction, 10 seconds with a 2 metre range.
    • Druid: Tranquility (spellid:740) channeled, 8 seconds with a 8 metre range.
    • Monk: Zen meditation (spellid:115176) redirects 5 harmful spells, 8 seconds with a 3 metre range.
    • Monk: Avert harm brewmaster(spellid:115213) 20% all damage redirected, 6 seconds with a 3 metre range.
    • Monk: Revival mistweaver (spellid:115310) (instant/3 metre range).
    • Paladin: Devotion aura (spellid:31821 20% magic damage reduction, 6 seconds with a 3 metre range.
    • Priest: Divine Hymn (spellid:64843) channeled, 8 seconds with a 3 metre range. - HOLY ONLY
    • Priest: Lightwell (spellid:724) 15 charges or 3m/3 metre range. - HOLY ONLY
    • Priest: Power Word: Barrier (spellid:62618) 25% damage reduction, 10 seconds with a 3 metre range. - DISC ONLY
    • Priest: Spirit Shell discipline (spellid:109964) absorption shields, 15 seconds with a 1 metre range. - DISC ONLY
    • Priest: Vampiric Embrace shadow (spellid:15286) 10s-glyphed or 15s-unglyphed/3 metre range. - SHADOW ONLY
    • Rogue: Smoke Bomb (spellid:76577) 20% damage reduction 5-7 seconds with a 3 metre range.
    • Shaman: Healing Tide Totem (spellid:108280) 11 seconds with a 3 metre range.
    • Shaman: Ancestral Guidance talent (spellid:108281)  Level 75 Talent TAKE IT!
    • Shaman: Spirit Link totem restoration (spellid:98008) 10% all damage reduction, 6 seconds with a 3 metre range.
    • Warrior: Demoralizing banner (spellid:114203) -10% damage dealt by all enemies, 15 seconds with a 3 metre range.
    • Warrior: Rallying cry (spellid:97462) temporary 20% increased health, 10 seconds with a 3 metre range.
    • Warrior: Mass spell reflection talent (spellid:114028) reflects 1 spell, 5 seconds with a 1 metre range.

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    Wednesday, 9 July 2014

    How to: Bind a Macro to a Key Without Using Addons.


    With the Warlords of Draenor beta being addon free, I've been looking around for a way to bind a macro to a keybind.

    Hunting around I discovered a script that allows just that (which sadly doesn't fix the issue as scripts are also currently banned on beta). However, as I'm hoping to free myself of as many addons as possible when warlords hits the streets sometime in 2015 (?) it will be some use later on.

    The command you need to run is:
        /run SetBindingMacro("SHIFT-A", "MacroName")
        /run SaveBindings(1)
    I use a macro on a hotbar for this and recommend you do too as I'm not too sure how it behaves if you simply type it in on two lines. Of course, when you do this, you need to change the exact wording to fit your needs:
    • Replace SHIFT-A with whatever key you want to bind the macro to (e.g. A, ALT-A, CTRL-SHIFT-A);
    • Replace MacroName with the name of your macro;
    • Replace the 1 in the SaveBindings call to a 2 if you use character specific key bindings which I don't as all of my character use the same bindings;

    You can also replace MacroName with the name of a spell or other ability, which can be useful especially for pet abilities.
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    Monday, 30 June 2014

    Getting Ready For Realm Connection


    With the connection of Aszune and Shadowsong announced as being July 2nd, I decided to check out the web for a list of common issues post connection, so I could be prepared for the worst, should it happen. What I found was reassuringly few problems but the ones I did find were fairly major ones.
    PROBLEM: ALL characters vanished during the connection process. Blizzard is did restore the toons and did make this their no1 priority but still there can be delays.
    SOLUTION: Open ONE ticket to request ALL your characters be restored and list ALL character names, guild names and specify the server name.
    PROBLEM: Players who have deleted characters and created new ones to replace them have seen the deleted character(s) reappear and the new one(s) disappear after the realm connection.
    SOLUTION: Deleting the "deleted" character, switching to a different realm and then back to home realm will update the character list to restore the "missing" character. If that fails, log out of battle.net then back in and if you're still missing a character, open ONE ticket to request the missing characters be restored and list ALL character names, guild names and specify the server name.
    PROBLEM: Guilds have disappeared.
    SOLUTION: If you're not an officer, don't panic let your officers do that! If you're an officer, still don't panic raise ONE ticket explaining the problem and let your other officers know you've done it. No point slowing the Blizzard folk down with duplicate tickets..
    PROBLEM: All mail went missing. Blizzard will try to restore the missing mail but they can't guarantee they will restore everything and they won't accept your word for what went missing!
    SOLUTION: Make sure to empty out the mailbox for ALL your toons and avoid sending mail unless absolutely necessary.
    PROBLEM: Auction Houses have lost all auctions. Blizzard restored the deleted auction items to the players who had posted them but it can take days and that's several days you won't able to sell those items and earn gold.
    SOLUTION: Don't post auctions that will end after 2am Wednesday morning. To be 100% safe, don't post any auctions AFTER 2am Monday morning.
    PROBLEM: Raid lockouts are lost. That means any old raid saves may be lost. Also if the connection gets postponed to Thursday, we may be at the start again on Thursday.
    SOLUTION: We will get 2 lockouts, progress will be hindered BUT we get 2 shots at loot.
    PROBLEM: If you have the Valor of the Ancients buff you'll lose the buff during connection. Unfortunately, the system still retains a memory of the VP already earned by character for the week.
    SOLUTION: You'll need to cap on a different toon. However, this will only be a problem IF you cap between the weekly reset and for the server shutdown prior to the connection. As our connection is Wednesday morning, don't cap until after the connection. You could also get close to cap so you'll only need a quick HC or a few daily quest hand-ins to cap.
    Hopefully, as we're far from the first realms to be connected, whatever was causing some of the issues above has been fixed. But it is still good to be prepared and if something major goes wrong don't panic, it will most likely not only be you and simply raise a ticket and give Blizzard as much info as you possibly can and be patient.

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    Sunday, 29 June 2014

    Sunday Screenshot #41



    Got a few minutes yesterday to take a peak into the Warlords Beta, something I never had the chance to do with my alpha access, on loading up you are presented with the image above as a splash screen. I was expecting the images to link to other items, but currently they don't.

    I'll be taking a better look round over the next few days and will most likely post a few things here also.

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    Thursday, 26 June 2014

    Malkorok Sucks Balls?

    Just a quick post on my latest kill, Heroic Malkorok. Horrible fight, really bad for discipline healing too just because of the way it works, all heals are converted to a shield (just like normal) and that means the person who needs healing most isn't the person with the lowest HP but the person with the weakest shield.

    That mechanic works great for all healing classes except for atonement healing as that targets the person at lowest HP, if that is your tank disc priest is happy priest as you can smite and heal just as before. If that person is a ranged DPS it sucks as all atonement healing could be hitting someone who has a full shield than your atonement is converted into over healing and you've got a sad disc priest.

    Sure disc isn't a one trick pony, but if you gear for that one trick, and which disc priest doesn't? You are left high and dry spamming prayer of healing, Power Word: Shield on tanks and puddle soakers and hoping your DPS are smart enough to pull big numbers before your mana pool gets depleted because you've reforged and geared away from spirit.

    Anyway, my kill I felt like a spare part because my numbers sucked, big time sucked. I've done more research into why and it seems I did only one thing wrong I used smite instead of prayer of healing.

    I'll know this week to sort the groups so I have a tank in each group and can then spam Prayer of Healing on the two tanks. Simple fix, should provide better output but engaging gameplay? Hardly it is almost as bad as the PW:S spam from ICC. But hey, if it gets us to Spoils I'll be a happy disc priest, and if I replace my normal mode Sullen Fury with the HC one, I'll weep tears of joy.

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    Monday, 23 June 2014

    Connected At Last!

    Aszune and Shadowsong to be connected together soon after June 25th 2014
    Princess Aszune and Maiev Shadowsong the namesakes of our realms
    Well OK not actually connected but that days is not far away as this week the announcement that I have been praying for each week finally came. Shadowsong EU is to get connected, To Aszune. Wait what realm? I'd never heard of it during my research into realm pops so this one had slipped through my radar completely, the cynic in me made me suspect that this realm connection was to a Horde biased realm and that wasn't going to help Shadowsong at all. So I got out the old detective kit and went searching for some positive news.

    What I found was, thankfully, all good. Firstly I discovered that Aszune has a similar population balance to Shadowsong, both realms have approx 60,000 characters with an Alliance heavy faction bias. This means that it puts the realms into the same character population bracket as Magtheridon.

    Of these characters about 20,000 on each realm are 90. So however you look at it there will be double the number of characters around to raid/PVP with which is bloody awesome. However, the physical trip to Aszune (OK it is virtual but I sent atoon there) revealed a realm that felt quiet just like Shadowsong. This isn't what Magtheridon feels like and there the population is 60k per faction. The merged Aszune/Shadowsong will have almost 100k Alliance. I suspect therefore that many of the realms characters are inactive. So while it may be good it won't feel very busy, but it will feel busier..

    A look over at WoWProgress and Guild Ox shows that the raiding is very similar on both servers although Aszune is rated marginally higher than Shadowsong, this is good for my raid team even though we will drop in the 10 man (from server 9th to server 21st) and 25 man rankings (from server 5th to server 9th). 

    PVP on Aszune is also ranked slightly higher than it is on Shadowsong, this is again good news for my RBG team but will mean that we have more competition. We will still be ranked no 1, but we're only a few points ahead of the top 3 RBGs teams there so we will need to keep focused and work hard for our ranking from now on.

    The chatter on Shadowsong is very positive about this and a few Shadowsongsters have made friendly posts on the Aszune realm forum although at the last look the same hasn't happened on the Shadowsong realm forum but at least the two communities are talking to each other which can only be good. I know my guild will be having a recruitment drive on Aszune soon and hopefully this will be the beginning of something great.

    And finally, if, like me, you're thinking who/what/where is the realm named after.....
    WoWPedia wrote:
    Aszune was a night elf princess. Long ago she mocked the Oracle's wisdom. As punishment, she was transformed into living stone. Only the retrieval of her gemstone heart could end the curse.

    Thrall happened upon the statue in the caverns of Stonetalon Peak during the Third War. The statue's magic created an impassable barrier, and the voice of Aszune spoke in Thrall's mind. The imprisoned spirit told him that she would not allow passage to the Oracle's domicile until her heart was returned to her.

    Thrall found the heart in the possession of a red dragon. The dragon was under attack and nearly killed by harpies that were after its treasure. Thrall retrieved the dragon's magical amulet and gave it to Aszune. With this act, he ended the curse, allowing her spirit rest, and also the barrier that denied him access to the Oracle was lowered.[1]

    The essence of Aszune's heart had come, through unknown means, into the hands of the Kirin Tor of Dalaran (after the city was destroyed too, it seems). They locked it away in the dungeons beneath the city, where it was eventually found by Lady Vashj.[2]

    The Pillars of Aszune is a series of arcs on the Broken Isles that lead to the open sea. When Maiev Shadowsong was fighting off the Naga forces, her runner got through the Pillars of Aszune to reach Malfurion Stormrage on Kalimdor.[3] The name of the pillars implies that Aszune lived before the Great Sundering and was rather famous.

    Nothing is known about Aszune beyond the information revealed in the above missions of Warcraft III. Her title suggests she might be related to Queen Azshara, but no information on this has been established. She makes no appearance in any document pertaining to the War of the Ancients - if she was indeed related to Azshara then she was likely imprisoned some time before the war, as no relations of Azshara would have gone undocumented afterward. However, there are a few obscure highborne princes featured in World of Warcraft, such as Prince Tortheldrin and Prince Toreth (and possibly Lord Talendar in The Frozen Throne), and she could have been their equivolent for the Kelani Magi, who had some connection to the caverns and ruins beneath Stonetalon Peak. She was also cursed for her arrogance, a trait typical of the Highborne. Her name appears to be somewhat similar to Queen Azshara's."
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    Sunday, 8 June 2014

    Sunday Screenshot #40


    Decided that this week is the week to bring you guys up to date with my latest and greatest kill shots as it seems to have been months since I did the guild killshot pictures. So forgive me if there are any repeats!















    And now for some non-heroic ones







    WoW Guild Rankings
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    About the Author

    By day I'm an IT Server analyst for a major telecoms compnay in the UK and I've been playing World of Warcraft since November 2005 when a pair of colleagues bullied me into playing! I have evolved into a raider (summer 2006), an auction house wheeler dealer (2007), a guild officer (2007), an altoholic (2008), a raid leader (2008), a Warcraft blogger (2010) and a PVPer (2012)

    My main has, and always will be Evlyxx, a priest and I love to heal. I started as Holy in vanilla, dabbled with the shadow side during the middle part of Burning Crusade, before returning to Holy but I have been mostly Discipline since mid-Wrath.

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